![]() The camera also felt appropriate as a weapon against ghosts, because of old superstitions about spirit photography, and photographs stealing people's souls. However, Kikuchi wished to create an original and terrifying combat experience that he felt other horror games lacked, and eventually he was won over by the idea of the camera, which would force players to confront their fear and see the enemy up close. įrom the beginning, Shibata had the idea of using a camera as a weapon however, Kikuchi was highly dubious, and the team discussed other possibilities, including talismans, magic arrows, stunning ghosts with a torch, or even filling up a fear gauge to enable a 'shout' mechanic that would drive ghosts back. He and Keisuke Kikuchi, along with others from the same team that had worked on Deception, eventually started working on a brand new title from scratch. He had even suggested making a new Deception game set in a Japanese mansion instead of a Western castle. The idea for Fatal Frame originated with Makoto Shibata, who had always loved old Japanese houses and wished to create a horror game with a Japanese style. ![]() Upon hearing that his mentor, Junsei Takamine, has vanished while doing research at Himuro Mansion, Mafuyu himself goes to investigate, taking with him a special camera his mother left to him and Miku. Since his parents died, Mafuyu has been taking care of his sister. Like Miku, he possesses a strong sixth sense. When Mafuyu leaves for Himuro Mansion and doesn't return, Miku goes after him. Miku relies on her brother Mafuyu, her only living family, and the only person she can talk to about the impossible things they can both see. Miku is a high-school student with a strong sixth sense. Main Characters Miku Hinasaki (雛咲深紅) (17)
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